The distinction armed/unarmed only gets in the way. You add your proficiency bonus to unarmed strikes’ attack roll, but not its damage roll.All creatures are proficient with unarmed strikes, so you add your proficiency bonus and Strength modifier to your attack roll. So I would totally encourage a Monk's player to use weapons (narratively) even when using the normal rules for Flurry of Blows et al (mechanically). The rules for unarmed strikes in 5e are as follows: 1. Unarmored Defense (barbarian): 10 + your Dex modifier + your Constitution (Con) mod. I am not convinced by the idea that someone would want to touch monsters, living dead, oozes, demons and other filthy or unholy creatures with bare hands, or even with gloves and shoes (even more so in oriental settings like Rokugan, where humans don't even like touching each other!). In brief, simplify the general rule at the expense (if necessary) of complicating the Monk's own rules.īy the way, perhaps the main reason why I never liked Monks in classic fantasy settings is precisely because they fight unarmed. Yeah, the Monk's martial arts is clearly the trickiest issue and possibly even the reason why unarmed attacks have to be defined differently from weapon attacks.īut I am sure there would be a solution where you don't define "unarmed attacks" at all, and then rewrite the Monk's own rules, and just apply the "specific trumps general" principle. I'm also struck that the ability doesn't make your unarmed strikes count as a finesse weapon, so that you cannot also apply rogue's sneak attack dice to flurry of blows, etc. That's fine for a low damage die, but obviously out of the bounds of normal with the minotaur's horns (where it matches the maximum damage a monk will do). Monk's martial arts you can use dex or str. I believe that the Minotaur's horns do not work with either of these abilities: with the tavern brawler feat, I'd allow it if you accepted the lower damage die, but it's the monk situation where the rules start to break, and for which (I believe) they wrote very clearly that the minotaur "is never unarmed". * monk martial arts (and associated abilities). Unarmored Defense (barbarian): 10 + your Dex modifier + your Constitution (Con) mod. * the tavern brawler feat (using a bonus action to attempt a grapple) There are a few ways to calculate a Player Character’s (PC) Armor Class (AC): Unarmored: 10 + your Dexterity modifier (Dex mod). I can think of two places that unarmed strikes comes into play with other rules: The minotaur's horns are a natural weapon that deals 1d6 + Strength modifier piercing damage. It's the mechanics that need to be thought through. Unarmed Strikes are, normally, 1 + Strength modifier bludgeoning damage. Unarmed strikes can be narrated however the player wishes - any body part that the DM accepts can count.
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